Task 2.
Analyse the sound design of a
range of computer game cut sequences. You must gather video examples and
discuss how the sound design gives a sense of:
·
Setting
·
Mood
·
Game genre
·
Narrative
In addition, your analysis
must explain how you think specific soundtrack assets have been produced (with
reference to production process):
·
VST instruments
and effects
·
Studio recording
·
Use of traditional
instruments
·
Audio field
recordings
Dead Space 3 Analysis
3:45 - 9:22
Dragon Age: Inquisiton Analysis
3:54 - 5:35
Mass Effect 3 Analysis
1:58 - 5:50
Halo 3 Analysis
8:54 - 9:35
Deus Ex: Human Revolution Analysis
0:00 - 3:29